Leaders
- Can attack with listed weapon
- Give Command Effects as free actions.
- Commanders give 3 orders, Lieutenants give 2 orders, Sergeants give 1 order.
- Leaders must be part of a squad
- Can attack with listed weapons
- Receive Command Effects
- Examples: Combat Squad, Scouts, Snipers, MPs, Intelligence, Medics
- May perform two actions when activated: move, shoot. Some have passive abilities
- Can attack with listed weapons
- May receive Command Effects
- Examples: Tanks, Transports
- May perform four actions: move, shoot. Vehicles fire all weapons when they fire and may split their shooting among different targets.
- Must receive an order to activate
- All movement is free. May only attack up to range band 1
- May only attack once at the end of their activation and must return to the airbase on their next activation.
- Must receive an order to activate
- May move once or fire twice
- May draw line of sight from a spotting team
- Must receive an order from commander to activate
- Does not need line of sight, but may only attack terrain features.
- Each ship activates once
- Enemy activates twice after Navy activates
Grenade Close/1 3 -2 Cover/ AP at Close Range, +2 Blast
20x Combat Unit (73) 20 1 Rifle, may add 1 heavy weapon per 20
10x Airborne (50) 10 1 Training, Rifle or Shotgun
May be fired by an airplane instead of its weapons, landing within 1 range band.
May have a Sergeant
2x Sniper Team (16) 2 1+4Cover Training, Sniper Rifle or heavy AA rifle
May deploy in enemy area
1x Medic (3) 1 1 Pistol
May not be targeted directly. Must be deployed with a unit.
5x Command Unit (40) 5 2 Pistol, Rifle
Must include Lieutenant or Commander(+10)
Vehicles
Transport (38) 5 3 Heavy Rifle
May carry an infantry unit, which may freely embark or disembark at the beginning of its turn
Artillery (55 or 51) 5/5 (crew) 3/1 2x Heavy AA Rifle or Shell
Mixed unit
Light Tank (76 or 75) 10 6 2x Heavy Rifles and/or Bazooka
Ignores weapons without AP
May include a sergeant (+10)
Heavy Tank (131) 15 10 2x Heavy Rifles and Shell
Ignores weapons without AP
Airplane (47) 5 3 Missile and 2x Heavy AA Rifles
Ignores weapons without AA
Boat (47) 5 3 4x Heavy Rifles
Transport, may have sergeant (+10)
Light Ship (290) 100 15 2x Missile, 2x Shell, 6x Heavy AA Rifles
Ignores weapons without AP
May have sergeant (+10) or Lieutenant (+20)
Heavy Ship (420) 200 15 4x Missile, 4x Shell, 10x Heavy AA Rifles
May have Lieutenant (+20) or Commander (+30)
- The points cost of each unit is calculated by adding up all of its stats, POW (of best basic weapon), wounds, and armor.
- Leaders add points equal to their number of orders x10.
- Vehicles add points equal to their wounds, plus armor x10, plus POW of all weapons.
- The combat squad listed above would cost 73 points (20 wounds, 20 armor, 20 POW for Rifles, 3 POW for heavy weapon, 10 for sergeant). The marine unit would cost 43 (10 wounds, 10 armor, 20 Training, 3 heavy weapon).
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